1080p 60 Fps On Xbox One List Game 2014l
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This is a list of Xbox One X enhanced games. These games are Xbox One and backwards compatible Xbox 360 and Xbox games that are enhanced by console-specific updates/patches when played on an Xbox One X.
Native resolution indicates the resolution a game is rendered in before any potential upscaling. Most, if not all, PS4 and Xbox One games output at 1080p, but some might not have a native 1080p resolution, which have the potential to run into FPS issues..
Instead, some games are rendered at a sub-1080p resolution in order to maintain the visual fidelity of the game; the console then upscales the image to 1080p before it sends the picture to the TV. For example, the PS4 version of Watch Dogs runs at 900p (1600x900), while the Xbox One version runs at 792p (1408x792). Developers make those decisions depending on the game and console in question.
In Stratton's experience, developers decide on a frame rate target, not a resolution, and go from there. Simply attempting to make the game you wanted to make and seeing where the frame rate and resolution ended up, well, that wouldn't be a good use of development resources. Although Stratton said he hasn't been personally involved in that decision-making process, he listed a few potential factors: hardware and engine technical limitations, a desire to keep up with competing games, a studio's past history and the art department's creative vision.
Six months into the life of the PS4 and Xbox One, there aren't many games on either console that reach the holy grail of 1080p60. But it's possible, perhaps even likely, that developers will get there over time.
Project Cars developer Slightly Mad Studios is aiming for the ambitious racing game to run at 1080p/60fps across both the PlayStation 4 and Xbox One versions of the title. Creative director Andy Tudor revealed the target resolution and frame rate, explaining in a new interview, however, that the developer is having a tougher time getting to Xbox One version up to 1080p right now.
It is the latest example of a multiplatform game outputting in a higher resolution on PS4 compared to Xbox One. Though the Xbox One is technically able to deliver games in 1080p/60fps, there is a long list of high-profile games that run in a higher resolution on PS4 than Xbox One, including Battlefield 4, Call of Duty: Ghosts, Assassin's Creed IV: Black Flag, and Watch Dogs, among others.
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As you'll notice, it takes a lot of pixels to produce a 4K image, and for video games, the goal is to produce a full image at 4K as many times in a second as possible. This makes 4K gaming something only realistically doable with powerful hardware.
And for most of the world, the resolution of today is still 1080p and not 4K. PS4 and Xbox One ran the majority of their games at or below 1080p, and as of Steam's latest hardware survey (from February 2022 at the time of writing) over 67% of gamers have a primary display resolution of 1080p.
Video game consoles generally increase resolution slowly over the course of generations. For example, the PlayStation 2 ran games, on average, at a bit below 480p. The PlayStation 3 ran games, on average, at 720p. And the PlayStation 4 ran games, on average, at 1080p. 720p has about half of the pixels of 1080p, and 480p has about a third of the pixels of 720p.
Game consoles instead decided to skip 1440p and go for 4K, and they decided to go for that huge 3x pixel increase with a mid-generation refresh in the form of the PS4 Pro and Xbox One X. These were essentially souped-up PS4s and Xbox Ones that were marketed as 4K machines when the PS4 ran games, most of the time, at 1080p/30FPS and the Xbox One at 900p/30FPS.
Even now with the Xbox Series X and PS5, consoles vastly more powerful than both the PS4 and Xbox One as well as the PS4 Pro and Xbox One X, 4K is more of an aspiration than it is a realistic option for new, modern games at the framerates gamers expect.
If 4K is such a huge jump from 1080p and gaming hardware is still not completely ready for it, then why have consoles and games been marketed, advertised, and sold to consumers as 4K consoles and 4K games? The answer is complicated because the resolution of modern games is much more complicated than the resolution of games historically.
The Flight Sim situation is the same one we see with many games on PS5 and Xbox Series X. They're theoretically 4K, but they're actually somewhere in between mostly-4K and not-4K. Then, games such as Call of Duty: Black Ops Cold War get advertised as 4K/120FPS games when they run at near-1080p and still can't lock to 120FPS.
Ruben is a Staff Writer at What Hi-Fi? and longtime consumer technology and gaming journalist. Since 2014, Ruben has written news, reviews, features, guides, and everything in-between at a huge variety of outlets that include Lifewire, PCGamesN, GamesRadar+, TheGamer, Twinfinite, and many more. Ruben's a dedicated gamer, tech nerd, and the kind of person who misses physical media. In his spare time, you can find Ruben cooking something delicious or, more likely, lying in bed consuming content."}; var triggerHydrate = function() { window.sliceComponents.authorBio.hydrate(data, componentContainer); } var triggerScriptLoadThenHydrate = function() { var script = document.createElement('script'); script.src = ' -8-2/authorBio.js'; script.async = true; script.id = 'vanilla-slice-authorBio-component-script'; script.onload = () => { window.sliceComponents.authorBio = authorBio; triggerHydrate(); }; document.head.append(script); } if (window.lazyObserveElement) { window.lazyObserveElement(componentContainer, triggerScriptLoadThenHydrate); } else { triggerHydrate(); } } }).catch(err => console.log('Hydration Script has failed for authorBio Slice', err)); }).catch(err => console.log('Externals script failed to load', err));Ruben CircelliSocial Links NavigationStaff WriterRuben is a Staff Writer at What Hi-Fi? and longtime consumer technology and gaming journalist. Since 2014, Ruben has written news, reviews, features, guides, and everything in-between at a huge variety of outlets that include Lifewire, PCGamesN, GamesRadar+, TheGamer, Twinfinite, and many more. Ruben's a dedicated gamer, tech nerd, and the kind of person who misses physical media. In his spare time, you can find Ruben cooking something delicious or, more likely, lying in bed consuming content. 2b1af7f3a8