Fallout 3 Rh Iron Sights
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I just included an condition to chek if the equiped weapon is in a form listThe weapon models including the iron sights were created by the respective contributors to FWE. I just rotated/shifted these models a bit in nifscope
The script will not remove the recoil animation while the draw animation occurs, so you will still have a gun shake and it won't be centred in the sights but I tried to fix it as much as I can.
I have tried uninstalling & re-installing the game; no change; I have also tried uninstalling the game and all mods (except FWE), including a full reload, and reloading the game; no change; I have also tried uninstalling the game and all mods (except RH_IronSights, FWE and the original assets) and reloading the game; no change; I have also tried removing the script folder from the load order but everything else that gets loaded after that... no change.
I have tried to load the game to another machine (same GPU and settings, same game version, from entirely different HDD) to no avail. The issue is not reproducible in that machine with the same settings, so it is not a GPU problem. I have tried to try loading an earlier version of the game and loading the mod with that, to no avail. I can load and play with the game and mod without issue in other mods with a different setup - e.g. This mod does not work with e.g. the T-90 mod, but that mod does work with the vanilla game and RH_IronSights mod.
Please make sure to use the proper formIDs for the new FME/RH_IronSights with the correct weapon. Otherwise it will ignore those files. Too many useless files = hard to load up mod. Also don't use the old formIDs with newer FMEs, because the compatibility database will become outdated. This may happen by the time you read this.If you need any help with modifying your files or scripting please let me know.
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